
Gameplay &
Systems Design
Design and implement the core systems a game runs on, or maintain existing ones.
Mechanics, progression, animations, AI — whatever the game needs.

Client Architecture &
Technical Leadership
Own the client's technical foundation and lead the people building on it.
Working with the team to shape standards that matter and are easy to keep.

Tooling &
Pipelines
Build tools and pipelines that let non-programmers move fast — built with real care for usability and longevity.

Shipping &
Live Games
Take a product from prototype to a live, evolving service — updates, patches, and everything that comes with supporting real players.