Iddo Adar

Senior Game Developer

I build and maintain games that scale — from prototype to live-ops
Game Systems · Tools & Pipelines · Client Architecture · Live Games
Unity · C#
Email ✉Linked In ↗CV ↓
About Me
I'm a game developer with 15+ years of experience building games and interactive software. I work primarily with C# and Unity, across systems, gameplay, tools, UI and architecture.

How I Work

Eventually Faster
To deliver fast, I get to know the product early and make sure I understand the intent behind the brief.
It can look slow at first, but it leads to code that’s flexible in the right places and holds up through production, QA and delivery.
Visualize Eearly
Big questions are cheap to answer before anything is built, and expensive once the code is working.
So I start with quick wireframes of the product, adding motion where it helps.
The product team gets something concrete to react to, we settle the big decisions early, and nobody rewrites working code at the last minute.

Portfolio

2023 - 2026
Technical Leadership • Client Architecture • C# • Unity • 500K+ Downloads
2017 - 2021
Features • Tooling • Unity • Flash • 10M+ Downloads
2019 - 2020
Client Architecture • Unity • C#
2015 - 2016
Flash • Tools • Content Pipeline
2014 - 2015
Flash • Scripting • Effects
2009 - 2010
Flash • Web App • Mini-Games

Personal Projects & Prototypes

Game Design • Audio • Unity • C#
3D • Game Design • Unity • C#
Physics • Character Controller • Unity • C#
Procedural Tools • Rhythm • MIDI • Unity • C#
Prototyping • Gameplay • Unity • C#
Let's Talk!

If something here resonates, I'd love to hear from you

Email ✉Linked In ↗CV ↓