Iddo Adar

Senior Game Developer

I build and maintain games that scale — from prototype to live-ops
Unity · C# · Game Systems · UI · Tools & Pipelines

What I Do

Game Architecture
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Game Architecture
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Game Architecture
Game Architecture Game Architecture Game ArchitectureGame Architecture Game ArchitectureGame ArchitectureGame ArchitectureGame ArchitectureGame ArchitectureGame ArchitectureGame Architecture
Game Architecture
Game Architecture Game Architecture Game ArchitectureGame Architecture Game ArchitectureGame ArchitectureGame ArchitectureGame ArchitectureGame ArchitectureGame ArchitectureGame Architecture

Portfolio

Bubble Busters

2023 – 2026 Lead Unity Developer

Quick Hit

2023 – 2026 Lead Unity Developer

Personal Projects

Spectre's Wheel
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Spectre's Wheel
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Spectre's Wheel
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Pixel Pie - Bubble Busters

2023 – 2026 Lead Unity Developer

Took technical ownership of the Unity client, transforming it from prototype code into a fully featured live-ops game.

Core Architecture

Designed the application's state management, feature system and service architecture and supported its implementation.

Flows Framework

Designed and built a framework for authoring complex gameplay flows and coordinating animations.

Algorithms Methodology

Developed a reusable methodology for minimizing allocations in deterministic multiplayer, reducing GC pressure with reusable working and result buffers.

Pipelines

Designed and integrated pipelines for art, sound, analytics, etc., facilitating cross-company collaborations.

SciPlay

2017 - 2021 Various Roles

Worked across established casino titles and new product initiatives, transitioning from Flash development to Unity and taking on increasingly complex technical and architectural challenges.

Quick Hit — Flash Developer

Implemented game features and built tooling to support content production.

Hyper Casual Team — Unity Developer

Worked in a small team establishing the company's hyper-casual initiative, including architecture for running multiple games within a single app and a visual rule-based scr ipting system.

Quick Hit V3 — Unity Developer

Helped transform Jackpot Party into the third major version of Quick Hit, taking an established game into a new Unity-based implementation. Contributed to core game features and architecture.

Personal Projects

Diwip

2017 - 2021 - Flash Developer

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Wdifa

2009 - 2010 Various Roles

Worked across established casino titles and new product initiatives, transitioning from Flash development to Unity and taking on increasingly complex technical and architectural challenges.

Quick Hit V3 — Unity Developer